
- #Ripping red alert 2 game files location c&c first decade mod
- #Ripping red alert 2 game files location c&c first decade windows
Fixed the "RushAI" building naval structures despite never producing naval units. Fixed crash when trying to load "Bomber John" minigame. Fixed a number of GPS-related bugs and inconsistencies with respect to targeting and vision. Fixed the health bars of explosive barrels being visible. Fixed units automatically attacking oil derricks in Arctic Triangle Affair. Fixed water palette rotation effects in the DESERT tileset. Fixed a couple of issues related to the identity of spies. Fixed buildings remaining visible under fog after being destroyed if the player has a GPS. Fixed smudges being displayed on interior clear tiles. Changed airplane's cruise altitude to twice its former value. Crates are now hidden under the fog, and spawn only after one minute. Sandbags and chain link barriers no longer block projectiles. Increased delay between air strikes from 3:00min to 3:30min. Increased chance of infantry evading being crushed.
Increased repair speed of the repair pad. Reduced price for the MLRS from 1200 to 1000. Reduced price of SAM sites from 750 to 700. Changed name of the "Defence" production queue to "Support". Added two new single-player missions: Special Ops GDI01 from the Nintendo 64 version of C&C TD, and GDI06 featuring the Commando. Added more tiles to the DESERT tileset, and fixed some cliff tiles that were incorrectly marked as buildable. Fixed issues in several mission scripts. Fixed SAM sites not closing after killing their target or being ordered to stop. Improved logging and fallback behavior when hardware cursors fail. Changed the default unit stance to Defend for human players. Changed radar notifications to be visible to allies and spectators. #Ripping red alert 2 game files location c&c first decade mod
Changed mod asset installation to use the shared mod chooser.Added logging of players joining servers to the server.log file.Added support for "joystick" scrolling using the right mouse button as in Tiberian Sun and Red Alert 2.Added support for more hotkeys for spectators, and for scrolling the map.They will move out of the way if they occupy the location at which a player wants to place a building. Added building placement awareness to units.Added filtering by number of players to the map chooser.Added a game speed selector for both single-player (skirmish/missions) and multi-player games.Added a new server browser and lobby designed around a new global chat channel.Fixed a crash when spawning resources outside the map borders.Fixed an exploit that allowed the color validator to be bypassed.Fixed a crash related to capturing enemy production structures in missions.Fixed observer statistics window showing disabled support powers.
Fixed long strings overlapping other elements in the UI.
Fixed rallypoints not being reset after capture. Fixed issues with decorations on production buildings after capture. Fixed a collection of issues with aircraft behaviour. Fixed a collection of AI bugs and limitations. Fixed a collection of targeting and visibility issues. Fixed replay playback freezing after a player disconnects. Fixed attack move not working properly in certain situations. Fixed a crash when using the "Select units by type" hotkey just when a selected unit died. #Ripping red alert 2 game files location c&c first decade windows
Fixed a long-standing memory-corruption issue that caused sporadic crashes on Windows systems. Fixed a crash in the map browser caused by maps with missing Author. Fixed a crash when checking the player IP in the lobby.